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Computer Vision for the Web
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Imagine how exciting it would be to be able to control your browser using neither the keyboard nor mouse. There are many fields in computer science that tend to create a good human interface. One of those fields is Computer Vision. It provides outstanding methods that can help you to create something useful rapidly and you do not even need devices such as Kinect! The human interface in Computer Vision highly depends on object tracking. In the previous chapter, we already saw some object tracking examples, such as Camshift. Here, we will introduce more algorithms to play with. First, we will start with the basic tracking algorithms, which do not have any assumptions about an object from a previous frame. Next, we will move on to Head-coupled perspective; this is a technique that uses the head (or eye) position to simulate a 3D environment on a screen. This will be covered by the headtrackr library, which we have seen...
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