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IPython Interactive Computing and Visualization Cookbook

IPython Interactive Computing and Visualization Cookbook - Second Edition

By : Cyrille Rossant
4.4 (7)
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IPython Interactive Computing and Visualization Cookbook

IPython Interactive Computing and Visualization Cookbook

4.4 (7)
By: Cyrille Rossant

Overview of this book

Python is one of the leading open source platforms for data science and numerical computing. IPython and the associated Jupyter Notebook offer efficient interfaces to Python for data analysis and interactive visualization, and they constitute an ideal gateway to the platform. IPython Interactive Computing and Visualization Cookbook, Second Edition contains many ready-to-use, focused recipes for high-performance scientific computing and data analysis, from the latest IPython/Jupyter features to the most advanced tricks, to help you write better and faster code. You will apply these state-of-the-art methods to various real-world examples, illustrating topics in applied mathematics, scientific modeling, and machine learning. The first part of the book covers programming techniques: code quality and reproducibility, code optimization, high-performance computing through just-in-time compilation, parallel computing, and graphics card programming. The second part tackles data science, statistics, machine learning, signal and image processing, dynamical systems, and pure and applied mathematics.
Table of Contents (17 chapters)
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16
Index

Efficient interactive computing workflows with IPython

There are multiple ways of using IPython for interactive computing. Some of them are better in terms of flexibility, modularity, reusability, and reproducibility. We will review and discuss them in this recipe.

Any interactive computing workflow is based on the following cycle:

  1. Write some code
  2. Execute it
  3. Interpret the results
  4. Repeat

This fundamental loop (also known as Read-Eval-Print Loop (REPL)) is particularly useful when doing exploratory research on data or model simulations, or when building a complex algorithm step by step. A more classical workflow (the edit-compile-run-debug loop) would consist of writing a full-blown program, and then performing a complete analysis. This is generally more tedious. It is more common to build an algorithmic solution iteratively, by doing small-scale experiments and tweaking the parameters, and this is precisely what interactive computing is about.

Integrated Development Environments (IDEs), providing...

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