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  • Book Overview & Buying Mastering OpenCV 3
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Mastering OpenCV 3

Mastering OpenCV 3 - Second Edition

By : Jason Saragih
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Mastering OpenCV 3

Mastering OpenCV 3

By: Jason Saragih

Overview of this book

As we become more capable of handling data in every kind, we are becoming more reliant on visual input and what we can do with those self-driving cars, face recognition, and even augmented reality applications and games. This is all powered by Computer Vision. This book will put you straight to work in creating powerful and unique computer vision applications. Each chapter is structured around a central project and deep dives into an important aspect of OpenCV such as facial recognition, image target tracking, making augmented reality applications, the 3D visualization framework, and machine learning. You’ll learn how to make AI that can remember and use neural networks to help your applications learn. By the end of the book, you will have created various working prototypes with the projects in the book and will be well versed with the new features of OpenCV3.
Table of Contents (7 chapters)
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Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "You should put most of the code from this chapter into the cartoonifyImage() function"

A block of code is set as follows:

    int cameraNumber = 0;
    if (argc> 1)
      cameraNumber = atoi(argv[1]);
    // Get access to the camera.
    cv::VideoCapture capture

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

    // Get access to the camera.
    cv::VideoCapture capture;
    camera.open(cameraNumber);
    if (!camera.isOpened()) {
      std::cerr<< "ERROR: Could not access the camera or video!" <<

Any command-line input or output is written as follows:

cmake -G "Visual Studio 10" 

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "In order to download new modules, we will go to Files Settings | Project Name | Project Interpreter."

Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Mastering OpenCV 3
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