Book Image

Mastering OpenCV 3 - Second Edition

By : Shervin Emami, David Millán Escrivá, Daniel Lelis Baggio, Roy Shilkrot, Eugene Khvedchenia, Jason Saragih
Book Image

Mastering OpenCV 3 - Second Edition

By: Shervin Emami, David Millán Escrivá, Daniel Lelis Baggio, Roy Shilkrot, Eugene Khvedchenia, Jason Saragih

Overview of this book

As we become more capable of handling data in every kind, we are becoming more reliant on visual input and what we can do with those self-driving cars, face recognition, and even augmented reality applications and games. This is all powered by Computer Vision. This book will put you straight to work in creating powerful and unique computer vision applications. Each chapter is structured around a central project and deep dives into an important aspect of OpenCV such as facial recognition, image target tracking, making augmented reality applications, the 3D visualization framework, and machine learning. You’ll learn how to make AI that can remember and use neural networks to help your applications learn. By the end of the book, you will have created various working prototypes with the projects in the book and will be well versed with the new features of OpenCV3.
Table of Contents (14 chapters)
Title Page
Mastering OpenCV 3 Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

About the Reviewer

Vinícius Godoy is a professor at PUCPR and the owner of the game development website called Ponto V!. He has a Master’degree in Computer Vision and Image Processing (PUCPR), a specialization degree in game development (Universidade Positivo) and graduation in Technology in Informatics - Networking (UFPR). He is also one of the authors of the book OpenCV by Example, Packt Publishing and is currently working on his Doctoral thesis on medical imaging in PUCPR.

He is in the software development field for more than 20 years. His former professional experience includes the design and programming of a multithreaded framework for PBX tests at Siemens, coordination of Aurelio Dictionary Software 100 years edition project—including its mobile versions for Android, IOS, and Windows Phone—coordination of an augmented reality educational activity for Positivo's educational table Mesa Alfabeto, presented at CEBIT and the IT Management of a BPMS company called Sinax.