Book Image

Building Machine Learning Systems with Python - Third Edition

By : Luis Pedro Coelho, Willi Richert, Matthieu Brucher
Book Image

Building Machine Learning Systems with Python - Third Edition

By: Luis Pedro Coelho, Willi Richert, Matthieu Brucher

Overview of this book

Machine learning enables systems to make predictions based on historical data. Python is one of the most popular languages used to develop machine learning applications, thanks to its extensive library support. This updated third edition of Building Machine Learning Systems with Python helps you get up to speed with the latest trends in artificial intelligence (AI). With this guide’s hands-on approach, you’ll learn to build state-of-the-art machine learning models from scratch. Complete with ready-to-implement code and real-world examples, the book starts by introducing the Python ecosystem for machine learning. You’ll then learn best practices for preparing data for analysis and later gain insights into implementing supervised and unsupervised machine learning techniques such as classification, regression and clustering. As you progress, you’ll understand how to use Python’s scikit-learn and TensorFlow libraries to build production-ready and end-to-end machine learning system models, and then fine-tune them for high performance. By the end of this book, you’ll have the skills you need to confidently train and deploy enterprise-grade machine learning models in Python.
Table of Contents (17 chapters)
Free Chapter
1
Getting Started with Python Machine Learning

Reinforcement Learning

Deepmind marked the year 2017 by creating the best Go player in the world. How did they achieve this? With deep learning, of course, but more precisely with reinforcement learning.

Deep Blue beat human chess players with traditional game analysis. It would build a tree of possible outcomes and prune it with different strategies (like alpha/beta, but adapted to the space of possible outcomes of chess). But this was not possible with Go, which was never solvable by computers until Deepmind created their network and its training methods. Because without training, the network is useless!

In this chapter, we will do the following:

  • Look at different types of reinforcement learning
  • Explore the concept of Q-learning
  • Estimate a Q function via a table and via a neural network
  • Make a network play an Atari game using Q-learning
...