Book Image

Artificial Intelligence for Robotics

By : Francis X. Govers
Book Image

Artificial Intelligence for Robotics

By: Francis X. Govers

Overview of this book

Artificial Intelligence for Robotics starts with an introduction to Robot Operating Systems (ROS), Python, robotic fundamentals, and the software and tools that are required to start out with robotics. You will learn robotics concepts that will be useful for making decisions, along with basic navigation skills. As you make your way through the chapters, you will learn about object recognition and genetic algorithms, which will teach your robot to identify and pick up an irregular object. With plenty of use cases throughout, you will explore natural language processing (NLP) and machine learning techniques to further enhance your robot. In the concluding chapters, you will learn about path planning and goal-oriented programming, which will help your robot prioritize tasks. By the end of this book, you will have learned to give your robot an artificial personality using simulated intelligence.
Table of Contents (13 chapters)

Chapter 3, A Concept for a Practical Robot Design Process

  1. A storyboard for a movie is used not just for advancing the plot, but showing what point of view will be used – in other words, it is used to plan camera angles, directions, and movements. The purpose of both storyboards is to “tell the story” of what happens, so they are different, and the same. The point of view of a computer software storyboard should be the user.
  2. Who? What? When? Where? Why?. More relevant questions might be: How well? How often? How much?
  1. Use cases are from the user's perspective and never include implementation details.
  2. The robot has to: determine a route to the toybox; plan a path; avoid obstacles along the way; align itself with the front of the toybox; drive up to the toybox; and move the robot arm to clear the top.
  3. It is to complement the teller of the joke –...