Book Image

OpenCV 4 with Python Blueprints - Second Edition

By : Dr. Menua Gevorgyan, Arsen Mamikonyan, Michael Beyeler
Book Image

OpenCV 4 with Python Blueprints - Second Edition

By: Dr. Menua Gevorgyan, Arsen Mamikonyan, Michael Beyeler

Overview of this book

OpenCV is a native cross-platform C++ library for computer vision, machine learning, and image processing. It is increasingly being adopted in Python for development. This book will get you hands-on with a wide range of intermediate to advanced projects using the latest version of the framework and language, OpenCV 4 and Python 3.8, instead of only covering the core concepts of OpenCV in theoretical lessons. This updated second edition will guide you through working on independent hands-on projects that focus on essential OpenCV concepts such as image processing, object detection, image manipulation, object tracking, and 3D scene reconstruction, in addition to statistical learning and neural networks. You’ll begin with concepts such as image filters, Kinect depth sensor, and feature matching. As you advance, you’ll not only get hands-on with reconstructing and visualizing a scene in 3D but also learn to track visually salient objects. The book will help you further build on your skills by demonstrating how to recognize traffic signs and emotions on faces. Later, you’ll understand how to align images, and detect and track objects using neural networks. By the end of this OpenCV Python book, you’ll have gained hands-on experience and become proficient at developing advanced computer vision apps according to specific business needs.
Table of Contents (14 chapters)
11
Profiling and Accelerating Your Apps
12
Setting Up a Docker Container

Getting started

As mentioned in all of the chapters of the book, you need an appropriate installation of OpenCV, SciPy, and NumPY.

You can find the code that we present in this chapter at the GitHub repository at https://github.com/PacktPublishing/OpenCV-4-with-Python-Blueprints-Second-Edition/tree/master/chapter10.

When running the app with Docker, the Docker container should have appropriate access to the X11 server. This app cannot run in headless mode. The best environment to run the app with Docker is a Linux desktop environment. On macOS, you can use xQuartz (refer, to https://www.xquartz.org/) in order to create an accessible X11 server.

You can also use one of the available Docker files in the repository in order to run the app.