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R Machine Learning Projects

R Machine Learning Projects

By : Dr. Sunil Kumar Chinnamgari
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R Machine Learning Projects

R Machine Learning Projects

1 (1)
By: Dr. Sunil Kumar Chinnamgari

Overview of this book

R is one of the most popular languages when it comes to performing computational statistics (statistical computing) easily and exploring the mathematical side of machine learning. With this book, you will leverage the R ecosystem to build efficient machine learning applications that carry out intelligent tasks within your organization. This book will help you test your knowledge and skills, guiding you on how to build easily through to complex machine learning projects. You will first learn how to build powerful machine learning models with ensembles to predict employee attrition. Next, you’ll implement a joke recommendation engine and learn how to perform sentiment analysis on Amazon reviews. You’ll also explore different clustering techniques to segment customers using wholesale data. In addition to this, the book will get you acquainted with credit card fraud detection using autoencoders, and reinforcement learning to make predictions and win on a casino slot machine. By the end of the book, you will be equipped to confidently perform complex tasks to build research and commercial projects for automated operations.
Table of Contents (19 chapters)
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Part 1: Object-Oriented Design Principles
6
Part 2: Basic Design Patterns
12
Part 3: Advanced Design Patterns

Summary

In this chapter, we learned about the implementation of actors in our game using the Command pattern, which is a powerful design pattern that decouples the sender of a request from its receiver. This decoupling allows for more flexible and maintainable code, especially as the complexity of interactions in the game increases.

We began by discussing the fundamentals of the Command pattern, including how commands are created and executed, and the advantages of using this pattern, such as the ability to queue, log, and undo actions. The chapter provided practical examples to help you grasp these concepts and illustrated how to apply them within the context of a game developed using the Godot Engine.

The Command pattern was then applied to control the actions of different actors in the game, such as player characters and enemies. We explored how this pattern can be used to manage actions such as moving, attacking, and interacting with objects, which are crucial to gameplay...

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Tech Concepts
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Programming languages
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R Machine Learning Projects
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