Book Image

Exploring GPT-3

By : Steve Tingiris
Book Image

Exploring GPT-3

By: Steve Tingiris

Overview of this book

Generative Pre-trained Transformer 3 (GPT-3) is a highly advanced language model from OpenAI that can generate written text that is virtually indistinguishable from text written by humans. Whether you have a technical or non-technical background, this book will help you understand and start working with GPT-3 and the OpenAI API. If you want to get hands-on with leveraging artificial intelligence for natural language processing (NLP) tasks, this easy-to-follow book will help you get started. Beginning with a high-level introduction to NLP and GPT-3, the book takes you through practical examples that show how to leverage the OpenAI API and GPT-3 for text generation, classification, and semantic search. You'll explore the capabilities of the OpenAI API and GPT-3 and find out which NLP use cases GPT-3 is best suited for. You’ll also learn how to use the API and optimize requests for the best possible results. With examples focusing on the OpenAI Playground and easy-to-follow JavaScript and Python code samples, the book illustrates the possible applications of GPT-3 in production. By the end of this book, you'll understand the best use cases for GPT-3 and how to integrate the OpenAI API in your applications for a wide array of NLP tasks.
Table of Contents (15 chapters)
1
Section 1: Understanding GPT-3 and the OpenAI API
4
Section 2: Getting Started with GPT-3
8
Section 3: Using the OpenAI API

Chapter 3: Working with the OpenAI Playground

In the last chapter, we briefly introduced the Playground. Chances are, you'll be spending a lot of time in the Playground because it's a great tool, both for learning and for rapidly prototyping and testing prompts and settings. So, in this chapter, we're going to take a closer look at the Playground with an emphasis on the Playground settings. We'll also look at other OpenAI developer tools and resources that you'll want to be aware of.

The topics we will be covering in this chapter are as follows:

  • Exploring the OpenAI developer console
  • Diving deeper into the Playground
  • Working with presets