Book Image

Processing 2: Creative Coding Hotshot

By : Nikolaus Gradwohl
Book Image

Processing 2: Creative Coding Hotshot

By: Nikolaus Gradwohl

Overview of this book

Processing makes it convenient for developers, artists, and designers to create their own projects easily and efficiently. Processing offers you a platform for expressing your ideas and engaging audiences in new ways. This book teaches you everything you need to know to explore new frontiers in animation and interactivity with the help of Processing."Processing 2: Creative Coding Hotshot' will present you with nine exciting projects that will take you beyond the basics and show you how you can make your programs see, hear, and even feel! With these projects, you will also learn how to build your own hardware controllers and integrate devices such as a Kinect senor board in your Processing sketches.Processing is an exciting programming environment for programmers and visual artists alike that makes it easier to create interactive programs.Through nine complete projects, "Processing 2: Creative Coding Hotshot' will help you explore the exciting possibilities that this open source language provides. The topics we will cover range from creating robot - actors performing Shakespeare's "Romeo and Juliet", to generating objects for 3D printing, and you will learn how to run your processing sketches nearly anywhere from a desktop computer to a browser or a mobile device.
Table of Contents (16 chapters)
Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. The Stick Figure Dance Company

In Project 1, Romeo and Juliet we learned how to make Processing talk. In this project, we will learn how to make it see and dance. We will use Microsoft's Kinect to implement the seeing part and a dancing human to teach a group of stick figures how to dance. Unless you find someone else who is willing to lead your stick figures, you will have to get up and dance yourself.

Computer vision and 3D scanning have long been the domain of very specialized and expensive hardware and software. With the ever increasing computing power of CPUs and graphics cards, and new hardware controllers like Kinect, computer vision projects have invaded living rooms via various game controllers, and are accessible to everyday programmers like you and me.