Book Image

Processing 2: Creative Coding Hotshot

By : Nikolaus Gradwohl
Book Image

Processing 2: Creative Coding Hotshot

By: Nikolaus Gradwohl

Overview of this book

Processing makes it convenient for developers, artists, and designers to create their own projects easily and efficiently. Processing offers you a platform for expressing your ideas and engaging audiences in new ways. This book teaches you everything you need to know to explore new frontiers in animation and interactivity with the help of Processing."Processing 2: Creative Coding Hotshot' will present you with nine exciting projects that will take you beyond the basics and show you how you can make your programs see, hear, and even feel! With these projects, you will also learn how to build your own hardware controllers and integrate devices such as a Kinect senor board in your Processing sketches.Processing is an exciting programming environment for programmers and visual artists alike that makes it easier to create interactive programs.Through nine complete projects, "Processing 2: Creative Coding Hotshot' will help you explore the exciting possibilities that this open source language provides. The topics we will cover range from creating robot - actors performing Shakespeare's "Romeo and Juliet", to generating objects for 3D printing, and you will learn how to run your processing sketches nearly anywhere from a desktop computer to a browser or a mobile device.
Table of Contents (16 chapters)
Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. The Smilie-O-Mat Controller

The invention of mouse and graphical user interfaces at Xerox PARC was a groundbreaking event in computer history. The mouse is a very versatile mechanism of interacting with a computer, and it enabled a whole range of new methods for data entry and controlling the program flow. But if a tool is usable on a very broad range of problems, it generally means that it isn't optimized for any of them. Some programs are easier, faster, or more ergonomically usable with a specialized controller. In this mission, we are going to create a customized controller for our Smilie-O-Mat sketch, which we created in Project 4, Smilie-O-Mat.