In the previous chapter, we introduced you to the basics of Qt Quick and QML. By now, you should be fluent enough with the syntax and understand the basic concepts of how Qt Quick works. In this chapter, we will show you how to make your games stand out from the crowd by introducing different kinds of animations that make your applications feel more like the real world. You will also learn to treat Qt Quick objects as separate entities programmable using state machines. A large section of this chapter is devoted to making your games prettier by using OpenGL effects and particle systems. Another significant part of this chapter will introduce how to implement a number of important gaming concepts using Qt Quick. All this is going to be shown with the building of a simple 2D action game using the presented concepts.
Game Programming Using Qt: Beginner's Guide
By :
Game Programming Using Qt: Beginner's Guide
By:
Overview of this book
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.
The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to Qt
Installation
Qt GUI Programming
Qt Core Essentials
Graphics with Qt
Graphics View
Networking
Scripting
Qt Quick Basics
Qt Quick
Pop Quiz Answers
Index
Customer Reviews