Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Qt Quick Basics

In this chapter, you are going to be introduced to a technology called Qt Quick that allows us to implement resolution-independent user interfaces with lots of eye-candy, animations, and effects that can be combined with regular Qt code that implements the logic of the application. You will learn the basics of the QML declarative language that forms the foundation of Qt Quick. Using this language, you can define fancy graphics and animations, make use of particle engines, and structure your code using finite state machines. Pure QML code can be complemented with JavaScript or C++ logic in a manner similar to what you have learned in the previous chapter. By the end of this chapter, you should have enough knowledge to quickly implement fantastic 2D games with custom graphics, moving elements, and lots of visual special effects.