Book Image

Game Programming Using Qt: Beginner's Guide

By : Witold Wysota, Witold Wysota, Lorenz Haas
Book Image

Game Programming Using Qt: Beginner's Guide

By: Witold Wysota, Witold Wysota, Lorenz Haas

Overview of this book

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you’ll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you’ll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
Table of Contents (18 chapters)
Game Programming Using Qt
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Simone Angeloni is a software developer and consultant with over a decade of experience in C++ and scripting languages. He is a passionate gamer, but an even more passionate modder and game designer.

He is currently working for Crytek GmbH and developing the UI of the free-to-play, award-winning video game Warface. Before this, he was realizing configuration systems for railway signaling and creating standalone applications with Qt. Later, he worked with universities and the National Institute of Nuclear Physics to realize fast data acquisition for particle accelerators.

Recently, he founded Clockwise Interactive, a game company that is currently working on the production of its first title.

Rahul De is a 23-year-old systems and server-side engineer from Kolkata, India. He recently graduated from the Vellore Institute of Technology with a bachelor of technology degree in computer science and now works with ThoughtWorks. Being a tech and open source enthusiast and a proper "geeks geek", Rahul took up programming at a very young age and quickly matured from developing small-time native applications for desktops to maintaining servers, writing compilers, building IDEs, and enhancing Qt. His latest pet projects involve Medusa—a JIT compiler for Python using Qt, which aims to provide up to a 1500 percent boost for Python projects.

Being an avid gamer, he has already dabbled quite a bit with various engines such as Unreal and Cry. He likes to play and develop games in his spare time.

Pooya Eimandar was born on 7th January 1986. He graduated in computer science and has a hardware engineering degree from Shomal University. He is also the author of DirectX 11.1 Game Programming, Packt Publishing.

He began his career working on various 3D simulation applications. In 2010, he founded BaziPardaz Game Studio, and since then, he has been leading an open source game engine (https://persianengine.codeplex.com/) at Bazipardaz.

He is currently working on a playout and CG editor tool for Alalam News Network. You can find more information about him at http://PooyaEimandar.com/.

Shaveen Kumar is a computer scientist and engineer. He graduated from Carnegie Mellon University in 2013 with a master's degree in entertainment technology and is working at Google. He works there as a graphics engineer and technical artist. His main interests are in GPU programming, parallel computing, game engine development, robotics, and computer vision.

More information about his work can be found at http://www.shaveenk.com.

M. Cihan Özer is a game developer and researcher in computer graphics. He started his career in game development and worked for several mobile and game companies.

He got his bachelor's degree from Ankara University, Turkey, and he is currently an MS student at Université de Montréal, Canada. Cihan's work focuses on realistic rendering and interactive techniques.