Book Image

Developing AR Games for iOS and Android

By : Hassan EL Habbak, Dominic Cushnan
Book Image

Developing AR Games for iOS and Android

By: Hassan EL Habbak, Dominic Cushnan

Overview of this book

<p>While augmented reality has been around for years, it has never reached its full potential. Now, the vast majority of people are walking around with powerful smartphones that are perfectly suited to house the AR experience. This is the reason why the technology has become as popular as it is now. Augmented reality can deliver a level of immersion that is unrivalled by any other method of development, as it blends our reality with overlaid computer generated data.</p> <p>Developing AR Games for iOS and Android is a well-structured guide that introduces you to the augmented reality world using a step-by-step approach. It will help you understand how to create powerful AR apps using Unity as well as how to create immersive experiences for users.</p> <p>Developing AR Games for iOS and Android examines the structures of Vuforia and Unity and how they work together to create augmented reality. The book will introduce you to the structure of the Unity environment and how Vuforia facilitates creating AR apps.You will also see how easy it is to build a whole world in Unity’s Editor. You will go through the process of using Vuforia prefabs like the AR camera and Image Target in Unity, where you can build the AR experience in a what-you-see-is-what-you-get fashion.</p> <p>In Developing AR Games for iOS and Android, you will learn both basic and advanced techniques that can be applied to achieve truly immersive AR apps and then how to deploy them on iOS and Android devices.</p>
Table of Contents (12 chapters)

Preface

In this book, we will be introduced to augmented reality, and how to achieve it using powerful but simple tools. Using the free license of Vuforia and Unity 3D, we will see how the two technologies can seamlessly entwine and produce amazing results. We will learn how to design a great augmented reality experience that will immerse users and not feel foreign when augmented on the real world. Augmented reality became increasingly reliable with recent advancements in the field; we will learn how to use that potential in most efficient way.

What this book covers

Chapter 1, What is Augmented Reality?, will explain what is augmented reality, and what is its past, present, and future.

Chapter 2, Setting Up the Environment, will cover how to set up the environment necessary for AR using Unity 3D and Vuforia, and also how to deploy AR on iOS and Android devices.

Chapter 3, Understanding Vuforia, will go through the components of Vuforia and how they work together to achieve augmented reality.

Chapter 4, Trackables and Tracking, will explain how to create trackables for Vuforia and how to optimize them to achieve highest tracking scores.

Chapter 5, Advanced Augmented Reality, will introduce how to make fully-functional AR games using Unity and Vuforia.

What you need for this book

The free version of Unity 3D is required, as well as Vuforia SDK.

Who this book is for

This book is for anyone with basic to advanced programming experience, who is interested in AR and game development. In a booming smartphones industry, this book is for anyone looking for entry into the immersive mobile experience using interactive games and AR.

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