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  • Book Overview & Buying Mastering Android Game Development
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Mastering Android Game Development

Mastering Android Game Development

By : Raul Portales
4.3 (7)
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Mastering Android Game Development

Mastering Android Game Development

4.3 (7)
By: Raul Portales

Overview of this book

If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.
Table of Contents (13 chapters)
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11
A. API Levels for Android Versions
12
Index

Adding a frames-per-second (fps) counter

We have updated the DrawThread to run at an arbitrary number of frames per second, adapting to the time required to render instead of a fixed 30 fps, and we are using sprites. Now is the perfect time to add a frames-per-second counter. It is a very easy tool and is also handy to check performance.

We could have used a TextView, but there are some good reasons to draw it on the Canvas directly instead:

  • The performance of SurfaceView suffers when we overlay other views on top of it
  • It is an interesting example of other methods of drawing on the Canvas
  • We can remove and add it without touching the layout

We will make a class named FPSCounter that extends from GameObject and looks like this:

public class FPSCounter extends GameObject {
  private final double mPixelFactor;
  private final float mTextWidth;
  private final float mTextHeight;

  private Paint mPaint;
  private long mTotalMillis;
  private int mDraws;
  private float mFps;

  private String mFpsText...
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Tech Concepts
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Mastering Android Game Development
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