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  • Book Overview & Buying Mastering Android Game Development
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Mastering Android Game Development

Mastering Android Game Development

By : Raul Portales
4.3 (7)
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Mastering Android Game Development

Mastering Android Game Development

4.3 (7)
By: Raul Portales

Overview of this book

If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.
Table of Contents (13 chapters)
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11
A. API Levels for Android Versions
12
Index

Chapter 6. Sound FX and Music

A game feels incomplete without sound. In this chapter we will explore the different options for playing sound effects and music in Android, we will build a SoundManager class to handle them, and we will see how it interacts with the GameEngine.

For sound effects we will use SoundPool, which has been specifically designed for playing small sounds by preloading them in memory. To trigger the sound effects, we will introduce the concept of GameEvent and learn how they are propagated through the GameEngine.

In the case of background music, we will use MediaPlayer directly since long tracks do not work well with SoundPool, and MediaPlayer is the generic solution for playing all types of media files.

Finally, we will add controls to enable and disable sound effects and music on the home screen and make SoundManager take care of them.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Mastering Android Game Development
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