Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
About the Author
About the Reviewers

Chapter 10. Polishing the Game

We've made it all the way here to chapter 10 where we will polish our game. We already have a game, it plays, and it has all the necessities of a mobile game. However, we can still make it much better and make it look more professional. We can add eye candy, music, and fine-tune the rules. In this chapter, we will introduce several things that can improve the overall look and feel of the game.

We will add music to our game in this chapter and we are going to learn more about entity modifiers and how they can improve our game by adding animations. We will also understand what a particle system is and learn how to use it. To add a simple 3D effect, we are going to utilize a parallax background. And at the end of this chapter, we will see what shaders are and how are they used in modern games.