Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have learned three seemingly unrelated concepts that help us to detect and react to events.

First, we added physics collisions to the game, and now we know how to use the collision listeners to both perform an action on collision and to ignore a collision. Secondly, we have identified basic events that happen throughout the game, on collisions, or simple in time, and we learned when and how to react to them. Lastly, we learned how to play sound effects on different events happening in different places.

In the next chapter, we are going to see some advanced physics such as multiple fixtures, joints, and collision filtering. The chapter will improve the look and feel (UX) of our game.