Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 11. Testing, Publishing, and What's Next

After the game is completed and tested on a developer's device, it's still far from finished. A successful game must be thoroughly tested on a wide selection of devices, and it also has to be marketed. After the game is published, it also needs to be supported and newly-found bugs must be fixed promptly.

In this final chapter, we will learn how to test the game on different devices with minimal resources and how to set up user testing with the help of the community. We are also going to see how to publish a game and discuss some basic ways of promoting the game. Lastly, we are going to learn how to deal with a user's feedback after the game is published.