After the game is completed and tested on a developer's device, it's still far from finished. A successful game must be thoroughly tested on a wide selection of devices, and it also has to be marketed. After the game is published, it also needs to be supported and newly-found bugs must be fixed promptly.
In this final chapter, we will learn how to test the game on different devices with minimal resources and how to set up user testing with the help of the community. We are also going to see how to publish a game and discuss some basic ways of promoting the game. Lastly, we are going to learn how to deal with a user's feedback after the game is published.