Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
About the Author
About the Reviewers

Chapter 2. Game Concept and Assets

This chapter will introduce the game that we are going to make throughout the course of this book. Even though this is not strictly an AndEngine topic, every game must begin with a concept. We will outline the basic entities and gameplay rules. We will also prepare all the assets needed for the game: graphics, sounds, and music. This chapter will give you an idea of where to get pre-made assets. In the second part of the chapter, we are going to include the assets to our game.

The game concept will be a Doodle Jump type of game that illustrates many of the AndEngine features. We are going to create something that is called a game clone. We will use similar rules but our own assets and code. Game clones are often the first witnesses of a new game genre being born.