Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
About the Author
About the Reviewers

Chapter 3. From Assets to Entities

We have our draft and it's time to convert the ideas into reality. In the first part of this chapter, we are going to see how assets—images, fonts, sounds, and music—are loaded into the memory. We will go through different ways of loading images based on the desired quality and performance. This chapter will also point out the most common mistakes made when storing and using textures.

In the second part, we will create the entities that will be used throughout the game. This is an important transition from a static image to an interactive object.