Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
About the Author
About the Reviewers

Chapter 5. Basic Interactions

It's time to learn how to make the game interactive. In this chapter, we will first see how to create a basic animation that will allow us to move the character from one place to another. We will also learn the basics of collision detection.

Then, we will look into the different sensors that Android devices have, how to read them, and how to use those readings. More specifically, we are going to use the touchscreen and accelerometer, and we will use them to move the main character around the screen.

The second part of this chapter will cover the specifics of different threads used in AndEngine in detail. We will discuss the dangers of mixing threads and common mistakes made by beginners to AndEngine.