Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Credits

Author

Martin Varga

Reviewers

Jafar Abdulrasoul [Jimmar]

Rafay Ali

Sergio Viudes Carbonell

Bret Hudson

Commissioning Editor

Kartikey Pandey

Acquisition Editor

James Jones

Content Development Editor

Sharvari Tawde

Technical Editors

Tanvi Bhatt

Taabish Khan

Faisal Siddiqui

Copy Editors

Janbal Dharmaraj

Sayanee Mukherjee

Deepa Nambiar

Laxmi Subramanian

Project Coordinator

Judie Jose

Proofreaders

Simran Bhogal

Paul Hindle

Indexers

Tejal Soni

Priya Subramani

Graphics

Ronak Dhruv

Abhinash Sahu

Production Coordinator

Komal Ramchandani

Cover Work

Komal Ramchandani