Book Image

Learning Cocos2d-x Game Development

By : Siddharth Shekar
Book Image

Learning Cocos2d-x Game Development

By: Siddharth Shekar

Overview of this book

Table of Contents (19 chapters)
Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Displaying the Hero and Controls

In the previous chapter, we saw the inside workings of Cocos2d-x, where we saw which projects and libraries were included. We also looked at the project and folder structure of a single project and dug deeper into understanding the classes that act as the basic building blocks for creating any game.

From this chapter, we will look at how to take those building blocks and make a functional game out of it.

In this chapter, we will see how to display objects, such as the background image and player, and position them on the screen. Once the player is on the screen, the next thing we will do is make her move around. We will look at different ways that the hero can be controlled in.

The things you will learn in this chapter are the following:

  • How to display the background image

  • How to display the hero

  • How to move the hero using the following:

    • Actions

    • Accelerometer

    • Touches

    • Custom controls