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  • Book Overview & Buying Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Chapter 5. HUD, Parallax Background, and the Pause Button

In this chapter, we will see how to create a custom font for the game, like the font we added in the last chapter. We will create a new layer for HUD and the pause button. We will also create a scrolling background layer and remove the current static image we have been using so far.

We will cover the following topics in this chapter:

  • Text and fonts
  • Creating HUD layer and displaying as well as updating scores
  • Adding the pause and resume buttons
  • Implementing pause and resume in the game
  • Adding the scrolling layer class
  • Creating the parallax scrolling layer
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning Cocos2d-x Game Development
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