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  • Book Overview & Buying Learning Cocos2d-x Game Development
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

By : Siddharth Shekar
3 (1)
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Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

3 (1)
By: Siddharth Shekar

Overview of this book

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Table of Contents (13 chapters)
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12
Index

Creating the main menu scene


To create the main menu scene, create MainMenuScene.h and MainMenuScene.cpp in which we will create all the properties and methods to call the main menu.

In MainMenuScene.h, add the following:

#ifndef __wp8Game__MAINMENU_SCENE__
#define __wp8Game__MAINMENU_SCENE__

#include "cocos2d.h"
#include "ScrollingBgLayer.h"

using namespace cocos2d;

class MainMenu : public cocos2d::CCLayer
{
public:
    
    virtual bool init();

    ScrollingBgLayer* scrollingBgLayer;

    void optionsScene(CCObject* pSender);
    void playGame(CCObject* pSender);
    void update(float dt);    

    static cocos2d::CCScene* scene();
    CREATE_FUNC(MainMenu);

    void MoveDownFinished(CCNode* sender);
   void MoveUpFinished(CCNode* sender);

};

#endif

Here, we make this class inherit from CCLayer and then create the init() function, which returns a bool value. We also create a variable of the ScrollingBgLayer type and also include ScrollingBgLayer.h, as we will be adding the scrolling...

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