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  • Book Overview & Buying iOS 9 Game development Essentials
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iOS 9 Game development Essentials

iOS 9 Game development Essentials

By : Gaffney
2.2 (5)
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iOS 9 Game development Essentials

iOS 9 Game development Essentials

2.2 (5)
By: Gaffney

Overview of this book

Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time. Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform. Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple’s cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments.
Table of Contents (10 chapters)
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9
Index

Summary

In this chapter, we went over a number of app project structuring and introduction topics. First, we went over the Model-View-Controller paradigm followed by all apps, game or not, and the overall lifecycle of an iOS app that follows this structuring. Next, we reviewed the entry point(s) and pathway of your code in a typical app as well as the upper-level objects used along the way, such as the Application system object, the AppDelegate class, and view controller. Last but not least, we discussed the main topic of the chapter—storyboards, segues, and instructions on how to create a simple game flow structure. From here, we can see how relatively easy and quick it can be to structure various scenes for your game and transition between them with segues. Again, note that although storyboards are recommended, they can simply start as a general guide toward the final product, which gives you, the developer, the ability to visualize your game even if in the end preferring a more...

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iOS 9 Game development Essentials
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