Book Image

Unity 5.x 2D Game Development Blueprints

By : Francesco Sapio
Book Image

Unity 5.x 2D Game Development Blueprints

By: Francesco Sapio

Overview of this book

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Table of Contents (15 chapters)
Unity 5.x 2D Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface

Chapter 9. Finishing the Tower Defense Game

Now that we have created all the single game elements for our Tower Defense game, we need to bring them all together. We will do this by creating a Game Manager that will control the entire flow of the game.

In particular, we will learn how to exchange information from the Game Manager to other elements, such as indicating to enemies the way to go, or decreasing the number of lives that the player has when the enemies have reached the end of their path. This also requires that we integrate the UI which we created in the previous chapter.

Later, we will see how to allow the player to place their own towers where they want in the map, but still having some constraints about the areas.

Then, we will learn how we can spawn enemies and how to set the game over conditions, both for winning and losing.

Finally, for those who have finished the optional section in the previous chapter about how to upgrade the tower, here they will learn how to finish what they...