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Cocos2d Cross-Platform Game Development Cookbook - Second Edition - Second Edition
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The SpriteBuilder project uses an older version of the Cocos2d-ObjC project. So, to add 2D lighting, let's take a look at how to download the latest version of Cocos2d-ObjC from GitHub to create a project.
The same code will work with project, which is created with SpriteBuilder; however, in this case, we need to make sure we change the code so that MainScene subclasses CCScene instead of CCNode.
The project setup can be downloaded from the following link from GitHub:
https://github.com/cocos2d/cocos2d-objc
Click on the Download ZIP link to download the ZIP file.

Once the file is downloaded, extract the files onto the desktop.
Next, open up a terminal within the extracted folder as we will write a small command that will run a script, which will enable us to create a Cocos2d 3.0 project using Xcode.
Once the terminal is open, type the following command:
./install.sh -i
The command will run, and it will download the necessary libraries and install the Cocos2d 3...
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