Book Image

Learning iOS 8 Game Development Using Swift

By : Siddharth Shekar
Book Image

Learning iOS 8 Game Development Using Swift

By: Siddharth Shekar

Overview of this book

<p>Game development has been simplified with Apple's new programming language—Swift. If you're looking to start learning iOS development then you'll get everything you need - from&nbsp;the absolute basics such as the Xcode interface and takes you all the way to Swift programming.</p> <p>You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.</p>
Table of Contents (18 chapters)
Learning iOS 8 Game Development Using Swift
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you saw how to create a simple triangle, quad, and a texture quad, and how to display these to the screen. You scratched the surface of graphics programming and learned the meaning of terms such as vertices, buffers, textures, and shaders.

This is merely the start of the learning process; there is still a lot to learn as graphics programming is a vast and deep subject, with courses specifically designed for it.

I hope this chapter has generated some interest for the subject in you; if nothing more, I think you will at least have some appreciation for the people who sit for hours and develop frameworks and engines for you so that you can make the game of your dreams, without having any knowledge of the subject.

Talking about dreams, in the next chapter, you'll see how to finally publish a game on the iOS App Store.