Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Getting Started with SpriteKit
  • Table Of Contents Toc
  • Feedback & Rating feedback
Getting Started with SpriteKit

Getting Started with SpriteKit

By : Jorge Jordán
4.2 (5)
close
close
Getting Started with SpriteKit

Getting Started with SpriteKit

4.2 (5)
By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (8 chapters)
close
close
7
Index

Chapter 1. The First Step toward SpriteKit

In 2013, Apple released SpriteKit, its 2D game engine, in order to compete with all the two-dimensional frameworks that were existing in the market and retain their developers in its own technological ecosystem. Since then, SpriteKit has become one of the most powerful tools that are used to develop 2D games for iOS. In this chapter, we will have a look at the elements that are a part of game development, and we'll study how to use them with SpriteKit.

In this chapter, we will explore the following topics:

  • Understanding game engines
  • Creating and understanding a new SpriteKit project
  • Understanding the SKNode class
  • Studying the SKScene class
  • How to add a sprite and background to a scene
Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Getting Started with SpriteKit
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon