Book Image

LibGDX Game Development Essentials

By : Juwal Bose
Book Image

LibGDX Game Development Essentials

By: Juwal Bose

Overview of this book

<p>This book focuses on teaching LibGDX and its incredible features with a balanced mix of theory and practice. As you proceed through the book, you will create a 2D game in parallel and work on active coding as well. The source code of the game and all the experiments that are done in the book are also provided to get you started quickly and easily.</p> <p>The game you will develop is a simple one, aimed at helping beginners learn the basics from start to finish. You will develop the complete game and as a next step you will integrate the Box2D physics engine by replacing the existing code. The book teaches you how to create GUI elements using Scene2D and helps you with everything that is involved, from the creation to the publishing of a game. In later chapters, you will learn about 3D in LibGDX and 3D physics using Bullet. The final chapter details the process involved in publishing the game to Google Play, Apple App Store, PC, and the Web.The book covers all the relevant topics of LibGDX game development but makes sure that even a beginner can easily follow the development with the help of sample code and illustrations.</p>
Table of Contents (18 chapters)
LibGDX Game Development Essentials
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This concludes our last chapter. In this chapter, we learned how to publish our game to different platforms. We also learned about Overlap2D and how to save a lot of time using it to create our game scenes.

I hope this has been a good journey and you have learned LibGDX and grown in confidence to create your next blockbuster game. Get on with it and please do let me know regarding your game or any other queries you may have.

LevelUp!