Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Adding Sound FX and Music

We've come a long way by now in the development of the core game logic and mechanics of our prototype game. One thing that you would have noticed to be patently missing, however, is any and all forms of audio. Sound FX and music are important instruments in the hands of a game developer when it comes to sculpting an immersive and stimulating gaming experience. So what are we waiting for? Let's get auditory! In this chapter, we will learn:

  • How Stencyl handles audio

  • How to import sound files in MP3 and OGG formats

  • The difference between sound effects and music in the Stencyl game engine

  • How to play music in our game levels

  • How to trigger sound effects on the fly