In this chapter, we'll add some polish to our game prototype by integrating some animated Head-up Display (HUD) elements, and we will make some modest improvements to the gameplay in the process. We will learn how to:
Create a layer of HUD actors that sit statically on top of our game levels
Animate the Dynamic Cursor
Represent the game data dynamically through HUD elements
Communicate between multiple actors within a scene using actor attributes
Make an actor follow the position of the mouse cursor
Switch between scene and screen space, using anchoring