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  • Book Overview & Buying Blender Cycles: Materials and Textures Cookbook, Third Edition
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Blender Cycles: Materials and Textures Cookbook, Third Edition

Blender Cycles: Materials and Textures Cookbook, Third Edition - Third Edition

By : Valenza
3.7 (10)
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Blender Cycles: Materials and Textures Cookbook, Third Edition

Blender Cycles: Materials and Textures Cookbook, Third Edition

3.7 (10)
By: Valenza

Overview of this book

This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Table of Contents (11 chapters)
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10
Index

Creating node groups

Single nodes (shaders, textures, input, or whatever) can be grouped together, and this is probably one of the best ways to organize our workflow.

Thanks to node groups, it's easy to store complex materials in ready-to-use libraries. It's possible to share or reuse them in other files, and they can also be used to build handy shader interfaces for easier tweaking of material properties.

Getting ready

Start Blender and open the 9931OS_02_interface.blend file.

How to do it...

Let's go to the Node Editor window directly:

  1. Now box-select (place the mouse cursor in the Node Editor window, press B, and click and drag a box to include the nodes you want to select) the Diffuse BSDF and the Glossy BSDF nodes, as shown in this screenshot:
    How to do it...

    Box-selecting two nodes

  2. Press Ctrl + G on the keyboard. The background of Node Editor changes, showing that now we are in Edit Mode inside a group. In fact, there are two selected nodes with a Group Input node and a Group Output node. Also...
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Blender Cycles: Materials and Textures Cookbook, Third Edition
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