In this chapter, we will cover the following recipes:
Using the Subsurface Scattering shader node
Simulating Subsurface Scattering in Cycles using the Translucent shader
Simulating Subsurface Scattering in Cycles using the Vertex Color tool
Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node
Creating a fake Subsurface Scattering node group