Book Image

Multiplayer Game Development with HTML5

By : Rodrigo Silveira
Book Image

Multiplayer Game Development with HTML5

By: Rodrigo Silveira

Overview of this book

<p>Developing an online game can be just as much fun as playing it. However, orchestrating multiple clients and keeping everyone in sync with a game server, reducing and managing network latency (all the while preventing cheating), and making sure every player has an excellent experience can quickly become overwhelming.</p> <p>This book will teach you how to develop games that support multiple players interacting in the same game world, and show you how to perform network programming operations in order to implement such systems. It covers the fundamentals of game networking by developing a real-time multiplayer game of Tic-tac-toe before moving on to convert an existing 2D single-player snake game to multiplayer, using a more scalable game design for online gaming.</p> <p>Finally you will be tackling more advanced networking topics, allowing you to handle problems such as server queries from multiple users and making your multiplayer games more secure and less prone to cheating.</p>
Table of Contents (13 chapters)
Multiplayer Game Development with HTML5
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Mahmoud Ben Hassine is a software engineer with several years of experience in designing and developing Java-based solutions. For the last 10 years, he has worked in different industries (transport, telecommunication, and e-commerce) as a developer, team leader, consultant, and mentor.

Mahmoud is a passionate software developer who writes code for fun. In his spare time, he contributes to open source projects, writes technical articles, and gives talks about Java-related technologies.

Vinod Madigeri is a software developer, game engineer, and technology enthusiast. He has worked with several game companies, and he recently graduated from the highest rated game development program at the University of Utah with a master's degree in entertainment arts and engineering.

Daniel Magliola has been writing code since he was 7 years old and games since he was 8. Through the years, he's dabbled in multiple technologies, such as GW-BASIC, C++, VB6, DirectX, C# and finally HTML5/JavaScript. These days you'll find him working at his start-up and experimenting to squeeze a few extra FPS out of JavaScript engines.