Book Image

Building Android Games with Cocos2d-x

By : Raydelto Hernandez
Book Image

Building Android Games with Cocos2d-x

By: Raydelto Hernandez

Overview of this book

Table of Contents (16 chapters)
Building Android Games with Cocos2d-x
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Creating Particle Systems

You can easily simulate fire, smoke, explosions, snow, and rain by using the built-in particle system bundled with the Cocos2d-x framework. This chapter will teach you how to create the effects mentioned here and will also teach you to customize them.

The following topics will be covered in this chapter:

  • Creating collections of the Cocos2d-x objects

  • Adding particle systems to our game

  • Configuring the particle systems

  • Creating customized particle systems