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  • Book Overview & Buying Building Android Games with Cocos2d-x
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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

By : Raydelto Hernandez
4.3 (8)
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Building Android Games with Cocos2d-x

Building Android Games with Cocos2d-x

4.3 (8)
By: Raydelto Hernandez

Overview of this book

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.
Table of Contents (10 chapters)
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9
Index

Putting everything together


We have accomplished our goal of embedding the core Java code in our Cocos2d-x game. Now we are going to show all the parts of our game that have been modified throughout this chapter together.

Here, we show the header file of the C++ JNI bridge (JniBridge.h) that we have created from scratch:

#ifndef __JNI_BRIDGE_H__
#define __JNI_BRIDGE_H__
#include "cocos2d.h"

class JniBridge
{
public:
   static void showToast(const char* message);
};

#endif

Now that we have defined the header of our JniBridge, let us write the implementation file (JniBridge.cpp):

#include "JniBridge.h"
#include "platform/android/jni/JniHelper.h"
#define CLASS_NAME "com/packtpub/jni/JniFacade"
#define METHOD_NAME "showToast"
#define PARAM_CODE "(Ljava/lang/String;)V"

USING_NS_CC;

void JniBridge::showToast(const char* message)
{
   JniMethodInfo method;
   JniHelper::getStaticMethodInfo(method, CLASS_NAME, METHOD_ NAME,PARAM_CODE);
   jstring stringMessage = method.env->NewStringUTF(message...
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