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  • Book Overview & Buying Maya Programming with Python Cookbook
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Maya Programming with Python Cookbook

Maya Programming with Python Cookbook

By : Pankaj K P Singh, Herbez
4 (4)
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Maya Programming with Python Cookbook

Maya Programming with Python Cookbook

4 (4)
By: Pankaj K P Singh, Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (12 chapters)
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11
Index

Preface

This book is a guide to using the Python scripting language to automate tasks in, and build tools for, Maya. The first two chapters provide an overview of Python scripting in Maya and the basics of UI creation. From there, chapters three through seven each cover a different problem domain, in roughly the same order that they are encountered in real-world projects. We start with modeling, moving through texturing, rigging, animation, and rendering. The last three chapters cover topics needed to flesh out scripts into full tool pipelines, including file input and output and communicating with the world outside of Maya via the Web. In the last chapter, we'll cover a few more advanced topics, such as script nodes and script jobs.

Each chapter provides several examples of how to achieve specific tasks in that domain, will full code listing and explanation. Each example stands on its own, and the reader should feel free to move around within the book as needed.

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Maya Programming with Python Cookbook
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