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  • Book Overview & Buying Blueprints Visual Scripting for Unreal engine
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Blueprints Visual Scripting for Unreal engine

Blueprints Visual Scripting for Unreal engine

By : Brenden Sewell
4.1 (28)
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Blueprints Visual Scripting for Unreal engine

Blueprints Visual Scripting for Unreal engine

4.1 (28)
By: Brenden Sewell

Overview of this book

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Table of Contents (10 chapters)
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9
Index

Chapter 3. Creating Screen UI Elements

At the core of any game experience is the method the game designers use to communicate the goals and rules of the game to the player. One method of doing this, which is common across all forms of games, is through the use of a Graphical User Interface (GUI) to display and broadcast important information to the player. In this chapter, we will be setting up a GUI that will track the player's health, stamina, and ammo, and we will set up a counter that will display the objectives to the player. You will learn how to set up a basic user interface using Unreal's GUI editor and how to use Blueprints to tie that interface to gameplay values. We will create UI elements using the Unreal Motion Graphics UI Designer (UMG). In the process, we will cover the following topics:

  • Creating UI elements using UMG
    • Drawing UI elements with the widget designer
    • Setting up Blueprints to display the GUI
  • Creating widget Blueprints to modify the values displayed...
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Blueprints Visual Scripting for Unreal engine
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