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Haxe Game Development Essentials

Haxe Game Development Essentials

By : Jeremy McCurdy
3.5 (2)
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Haxe Game Development Essentials

Haxe Game Development Essentials

3.5 (2)
By: Jeremy McCurdy

Overview of this book

Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Table of Contents (10 chapters)
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9
Index

Chapter 2. Building a New Game

In this chapter, we're going to start building our game. We'll start by exploring some of the fundamental Haxe syntaxes that we'll be using. After this, we'll make a new HaxeFlixel project, make a few changes, and work on getting some simple gameplay in place that will serve as the base to build on.

Here's a rundown of the sections in this chapter:

  • The Haxe syntax
  • Setting up a new HaxeFlixel project
  • Adding the background and basic UI
  • Making enemies
  • Instantiating enemies and adding interaction
  • Creating the end screen
  • Restarting the level
  • Implementing the game timer
CONTINUE READING
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Tech Concepts
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Programming languages
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