Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Creating Your First Bukkit Plugin

The Bukkit plugins that we will program will be written in the Java programming language. We will use an IDE (short for Integrated Development Environment) to write the plugins. An IDE is software that will aid us in writing the Java code. It has many tools and features that make programming much easier. For example, it automatically detects errors in code, it often tells us how to fix these errors and sometimes even does it for us, and it provides us with many shortcuts, such as a keystroke to compile code and build a JAR file so that the code can be executed. In this chapter, we will download and install an IDE and prepare it to create a new Bukkit plugin. We will cover the following topics and by the end of this chapter, we will have written our first plugin, which will be ready to be tested on our server:

  • Installing an IDE

  • Creating a new project

  • Adding Bukkit as a library

  • The plugin.yml file

  • The plugin's main class

  • Creating and calling new methods...