Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Modifying an event as it occurs


The Bukkit API allows a programmer to do more than just cancel an event. Depending on the event, you can modify many of its aspects. In this next project, we will modify zombies as they spawn. Every time a zombie spawns, we will give it 40 health rather than the default 20. This will make zombies more difficult to kill.

Create a new project as you would for any plugin. We will call this plugin MobEnhancer. Similar to what we did with the NoRain plugin, have the main class implement Listener and add the following line of code to the onEnable method to register the EventHandlers method:

getServer().getPluginManager().registerEvents(this, this);

For this project, we will have an EventHandler method that listens for mobs spawning. This will be the CreatureSpawnEvent class. This event has many methods that we can call to either modify the event or gain more information about it. We only wish to modify zombies that are spawned. Therefore, the first thing that we will...