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  • Book Overview & Buying Unity 5.x Animation Cookbook
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Unity 5.x Animation Cookbook

Unity 5.x Animation Cookbook

By : Szczesnik
4 (4)
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Unity 5.x Animation Cookbook

Unity 5.x Animation Cookbook

4 (4)
By: Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (11 chapters)
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Working with Animations

This chapter explains the essentials of working with animations in Unity and covers the following topics:

  • Importing skeletal animations
  • Configuring generic and humanoid rigs
  • Creating and assigning an Animator Controller
  • Creating animation transitions in Animator Controller
  • Using parameters to control the animation flow
  • Using animations from multiple assets
  • Looping mirroring and offsetting animations
  • Adjusting the playback speed of animations
  • Using override Animator Controllers to animate different types of characters
  • Importing object animation from a 3D package
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Unity 5.x Animation Cookbook
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