Book Image

Unity 5.x Animation Cookbook

By : Maciej Szczesnik
Book Image

Unity 5.x Animation Cookbook

By: Maciej Szczesnik

Overview of this book

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 6. Handling Combat

This chapter explains usage of animations in combat and covers the following topics:

  • Using Sub-State Machines in Animator Controller
  • Using Animation Events to trigger script functions
  • Using transitions from Any State to play hit reactions
  • Using root motion to create a dodge move
  • Checking what Animator state is currently active to disable or enable player actions
  • Using Animation Events to draw a weapon
  • Using Avatar Masks and animator controller layers to walk and aim
  • Using the LookAt() method to aim
  • Using Blend Trees to aim
  • Detecting the hit location on a character