Book Image

Unity 5 Game Optimization

By : Chris Dickinson
Book Image

Unity 5 Game Optimization

By: Chris Dickinson

Overview of this book

Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.
Table of Contents (16 chapters)
Unity 5 Game Optimization
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Tactical Tips and Tricks

There are a lot of little nuances to using the Unity Engine that can help improve our project workflow. However, quite a lot of the Editor's functionality is not well documented, well known, or just not something we think about until after the fact that it could have been applied perfectly to solve a particular problem we were having 6 months ago.

The Internet is crammed full of blogs and forum posts that try to help other Unity developers learn about these useful features, but they only tend to focus on a handful of tips at a time. There don't seem to be any online resources that group together many of them in one place. As a result, intermediate and advanced users probably have bookmarked managers bursting at the seams with links to these tips that they run into at one point or another, but which sit and rot until it comes time to do some spring cleaning.

So, because this book is primarily for intermediate and advanced users, it felt like it was worth...