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The Android Game Developer???s Handbook

The Android Game Developer???s Handbook

By : Avisekhar Roy
4 (2)
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The Android Game Developer???s Handbook

The Android Game Developer???s Handbook

4 (2)
By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (15 chapters)
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14
Index

Android Development Tool

Android Development Tool (ADT) is a plugin for the Eclipse IDE that is designed to give a powerful, integrated environment in which to build Android applications.

ADT extends the capabilities of Eclipse to let the developer quickly set up new Android projects, create an application UI, add packages based on the Android framework API, debug the applications using the Android SDK tools, and even export signed (or unsigned) .apk files in order to distribute the application.

Developing in Eclipse with ADT is highly recommended, and is the fastest way to get started. With the guided project setup it provides, as well as tools integration, custom XML editors, and the debug output pane, ADT gives an incredible boost to developing Android applications.

However, ADT support for Eclipse is being pulled by Google, so developers are recommended to switch to Android Studio.

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