Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 4. From Basic to Professional Games

In the last chapter, you had a look at how to include some advanced techniques to create games with some complexity. In this chapter, you will incorporate some components in your project, which will complete the game. You will create a condition to end a game and learn how to stop the game and create a game over scene. Also, you will add an initial menu to the game and learn how to create transitions between the different scenes of a game. You will also learn how to take advantage of this feature to include a tutorial in the game to teach users how to play it. Finally, you will have an understanding of how to store information, such as the best scores, and load data from external files.

The topics that you will learn in this chapter are as follows:

  • How to end a game

  • How to add a main menu to the game

  • How to create transitions between scenes

  • How to develop a tutorial

  • How to load and save data